Final Fantasy is a major video game series in its own right, but for better or worse, Final Fantasy 7 takes the cake as the most recognizable game in the series. Because of that, we’ve seen numerous spin-offs, both in games and movies, centered around Midgar and its famous characters. Final Fantasy 7: The First Soldier is the latest down a long list, this time embracing the battle royale multiplayer aspect of the gaming industry.
As is the case with most battle royales, once you touch down on the battlefield, the situation can get intense rather quickly. While it’s certainly important to know how exactly you defeat enemies and gather weapons and gear, it’s equally important to know how to regain your health. In this quick guide, we’ll highlight the two ways you can heal yourself in Final Fantasy 7: The First Soldier.
The easiest way to heal yourself in Final Fantasy 7: The First Soldier is using Potions. These handy items can be found in various chests or supply drops scattered around the map, looting the remains of a fallen enemy, or purchased from vending machines. Similar to nearly every Final Fantasy game, Potions come in three forms: regular Potions, Hi-Potions, and X-Potions.
Potions can be selected on the lower-left of the screen. Once it’s activated and your health begins regenerating over time, there will be a brief cooldown period before you can use another healing item. Although there’s a cooldown in between uses, the amount of health you regain is more than enough to survive until you can use another Potion. You can only carry a max of three Potions.
It wouldn’t be Final Fantasy without magic. Using magic in the Final Fantasy 7 game world is done through utilizing Materia, which would best be described as crystallized magic orbs. There are many different Materia available in the game that offers an assortment of elemental effects, but one of the most important ones is Cure.
In Final Fantasy 7: The First Soldier, you can only equip three Materia. Depending on how confident you feel in your overall ability to win the match, you should seriously consider having Cure at your disposal. Yes, the majority of the time you should always have a Potion or Hi-Potion, but Cure is a solid backup. Using magic should generally be saved for anything but Cure because of the MP cost, but it’s a useful ability to have in a sticky situation. The only benefit from using Cure compared to Potions is as long as you have MP, you’ll never run out of uses for Cure.
Eidos Montreal reveals the story behind Guardians' coolest easter egg.