Although it's been known by many names - Lore, Enemy Skill, even Ronso Rage - Blue Magic has been an integral part of Final Fantasy since it first popped up in Final Fantasy 5. Now that the Pixel Remaster is upon us, gamers old and new can enjoy the origins of this strange set of skills.
Blue Mages are students and practitioners of many of the offensive and defensive abilities that enemies utilize in battle. In some cases, all it takes for your scholarly squires to learn a new spell is to get struck by it at random and survive to tell the tale. In other instances, a Beastmaster must use Control on the foe so that they can be compelled to use something beneficial on your Blue Mage, rather than themselves.
Many of the skills exclusive to Blue Magic are among the best in the game, not to mention the most stylish. But finding them all can be a real pain, to the point that some elect to skip the Blue Mage job class altogether. That's fair! The process does take some time. But with our guide at your side, you'll cut down on tedium considerably.
Every Blue Magic Spell In Final Fantasy 5
The following list contains every Blue Magic spell in FF5 sorted (roughly) in order of potential acquisition. The earliest enemy you can learn the spell from will be bolded so that you know who to look for first.
If you're past the point that a certain enemy can be fought, don't fret; just look for another foe with that self-same know-how. Even if you should happen to miss out on multiple chances to learn a spell, Azulmagia, a late-game boss, knows nearly all of them. You'll note, then, that her name will pop up often on the list.
We've also taken the liberty of letting you know when an enemy must be coerced into using a Blue Magic spell on you by way of the Beastmaster's Control command. That way, you're not sitting around for half an hour wondering why that pesky Vilia refuses to use Pond's Chorus.
|Spell Name||Earliest Acquisition||Monsters Who Use It By Default||Monsters Who Must Be Controlled|
|Goblin Punch||Black Goblin in Wind Shrine||Goblin, Black Goblin, Gilgamesh, Azulmagia||Sahagin|
|Aero||Moldwynd in Wind Shrine||Moldwynd, Gigas, Magissa, Azulmagia||Defeater|
|Vampire||Steel Bat in Pirates' Hideout||Steel Bat, Blood Slime, Abductor, Python, Mercury Bat, Zombie Dragon, Azulmagia||Achelon, Dechirer|
|Flash||Headstone on North Mountain (must give it an Ether)||Headstone, Crew Dust, Ramuh, Gilgamesh, Necrophobe, Azulmagia||Orukat, Stone Mask|
|Pond's Chorus||Elf Toad in Walse Tower||Archeotoad, Kornago, Gilgamesh, Lemure, Azulmagia||Vilia|
|Moon Flute||Jackanapes in Walse Tower||Jackanape, Page 256, Mykale||N/A|
|?????||Wild Nakk in Karnak's forests||Wild Nakk, Tyrannosaur, Kuza Beast, Behemoth, Azulmagia||King Behemoth, Mecha Head|
|Self Destruct||Motor Trap in Fire-Powered Ship||Motor Trap, Bomb, Grenade, Purobolos, Gilgamesh||Prototype, Unknown|
|Aera||Gigas in Karnak Castle||Gigas, Enchanted Fan, Page 32, Abductor, Gilgamesh, Azulmagia||Galajelly|
|Death Claw||Iron Claw in Karnak Castle||Iron Claw, Soul Eater, Treant, Azulmagia||Strapparer|
|Aqua Breath||Dhorme Chimera in the desert outside Library of Ancients||Dhorme Chimera, Manticore, Leviathan, Gogo, Azulmagia||Aquagel|
|Transfusion||Mythril Dragon||N/A||Mythril Dragon, Gargoyle, Devilfish, Birosetris, Mover|
|Missile||Motor Trap in Fire-Powered Ship||Prototype, Rocket Launcher, Mecha Head, Soul Cannon, Gilgamesh, Azulmagia||Motor Trap|
|Level 5 Death||Page 64 in Library of Ancients||Page 64, Level Checker, Executor, Azulmagia||Level Tricker|
|Off Guard||Page 256 in Library of Ancients||Magic Dragon, Ushabti, Ziggurat Gigas, Azulmagia||Page 256|
|Magic Hammer||Byblos in Library of Ancients||Byblos, Apanda, Azulmagia||Cursed Being|
|Dark Spark||Black Flame near Crescent Town||Black Flame, Strapparer, Azulmagia||Druid, Shadow|
|Flamethrower||Prototype near Crescent Town||Prototype, Mecha Head, Soul Cannon, Triton, Omega, Azulmagia||Mindflayer|
|White Wind||Enchanted Fan in Ronka Ruins||N/A||Enchanted Fan, Hellraiser, White Flame, Parthenope, Necromancer, Azulmagia|
|1000 Needles||Lamia in Ronka Ruins||Lamia Queen, Azulmagia||Lamia, Hedgehog, Cactus, Mykale, Lemure|
|Level 4 Graviga||Ghidra in Ronka Ruins||Ghidra, Level Checker, Executor, Azulmagia||Level Tricker|
|Time Slip||Traveler in Barrier Tower||Traveler, Gilgamesh, Azulmagia||Mykale|
|Level 3 Flare||Red Dragon in Barrier Tower||Level Checker, Executor, Tunneler, Shinryu, Exdeath||Red Dragon|
|Level 2 Old||Level Tricker at Barrier Tower||Level Checker, Magic Dragon, Executor, Azulmagia, Shinryu||Level Tricker|
|Aeroga||Metamorph in Ghido's Cave||Metamorph, Magic Dragon, Baldanders, Grand Aevis, Exdeath||Cherie, Ziggurat Gigas|
|Lilliputian Lyric||Mini Magician||Mini Magician, Cherie, Farfarello, Gilgamesh, Azulmagia||Vilia, Mykale|
|Doom||Jackanapes||Death Dealer, Exdeath||Jackanapes, The Damned|
|Roulette||Parthenope in Phoenix Tower||Parthenope, Death Dealer, Shinryu, Azulmagia||N/A|
|Mind Blast||Mindflayer in Island Shrine||Mindflayer, Wendigo, Twintania, Azulmagia||N/A|
|Mighty Guard||Stingray near Sunken Tower||N/A||Stingray, Ironclad, Azulmagia, Shinryu|
What Are The Best Blue Magic Spells?
It's possible that you only want to add the very best Blue Magic to your spellbook. In which case, strongly consider going after the following:
- Mighty Guard casts Protect, Shell, and Float on the entire party. An incredible defensive maneuver.
- White Wind restores a solid chunk of HP for everybody at a slim MP cost.
- Aeroga is one of only two high-damage Wind-elemental attacks you can learn; the other one is the Syldra summoned monster's Thunderstorm ability.
- Level 3 Flare, Level 4 Graviga, and Level 5 Death are all well worth casting whenever an enemy fits the bill. Flare is quite powerful, Graviga is capable of shredding 75 percent of an enemy's HP in an instant, and Death... tends to kill things.
- 1000 Needles will always strike your foe for 1000 damage and it's available as early as the Ronka Ruins. That gives it a lengthy usability tail before 1000 isn't so large a number anymore.
- Dark Spark cuts the target's level in half, which means every stat is affected considerably. Though it doesn't work on most bosses, some of FF5's latter regular opponents are irritating enough that Dark Spark never entirely loses its spark.
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